J. Anim Sci.
HOME HELP FEEDBACK SUBSCRIPTIONS ARCHIVE SEARCH TABLE OF CONTENTS
 QUICK SEARCH:   [advanced]


     


This Article
Right arrow Full Text (PDF)
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Similar articles in this journal
Right arrow Similar articles in PubMed
Right arrow Alert me to new issues of the journal
Right arrow Download to citation manager
Right arrow reprints & permissions
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Stricklin, W. R.
Right arrow Articles by Gonyou, H. W.
Right arrow Search for Related Content
PubMed
Right arrow PubMed Citation
Right arrow Articles by Stricklin, W. R.
Right arrow Articles by Gonyou, H. W.

Journal of Animal Science, Vol 76, Issue 10 2609-2613, Copyright © 1998 by American Society of Animal Science


JOURNAL ARTICLE

Artificial pigs in space: using artificial intelligence and artificial life techniques to design animal housing

W. R. Stricklin, P. de Bourcier, J. Z. Zhou and H. W. Gonyou
Dept. of Animal and Avian Sciences, University of Maryland, College Park 20742, USA. ws31@umail.umd.edu

Computer simulations have been used by us since the early 1970s to gain an understanding of the spacing and movement patterns of confined animals. The work has progressed from the early stages, in which we used randomly positioned points, to current investigations of animats (computer-simulated animals), which show low levels of learning via artificial neural networks. We have determined that 1) pens of equal floor area but of different shape result in different spatial and movement patterns for randomly positioned and moving animats; 2) when group size increases under constant density, freedom of movement approaches an asymptote at approximately six animats; 3) matching the number of animats with the number of corners results in optimal freedom of movement for small groups of animats; and 4) perimeter positioning occurs in groups of animats that maximize their distance to first- and second-nearest neighbors. Recently, we developed animats that move, compete for social dominance, and are motivated to obtain resources (food, resting sites, etc.). We are currently developing an animat that learns its behavior from the spatial and movement data collected on live pigs. The animat model is then used to pretest pen designs, followed by new pig spatial data fed into the animat model, resulting in a new pen design to be tested, and the steps are repeated. We believe that methodologies from artificial-life and artificial intelligence can contribute to the understanding of basic animal behavior principles, as well as to the solving of problems in production agriculture in areas such as animal housing design.


This article has been cited by other articles:


Home page
J R Soc InterfaceHome page
L. Asher, L. M. Collins, A. Ortiz-Pelaez, J. A. Drewe, C. J. Nicol, and D. U. Pfeiffer
Recent advances in the analysis of behavioural organization and interpretation as indicators of animal welfare
J R Soc Interface, December 6, 2009; 6(41): 1103 - 1119.
[Abstract] [Full Text] [PDF]




HOME HELP FEEDBACK SUBSCRIPTIONS ARCHIVE SEARCH TABLE OF CONTENTS
Copyright © 1998 by the American Society of Animal Science.